UX-UI

Catch-Ching

Catch-Ching

Catch-Ching is a thesis project carried out as a team during the Master's program in User Experience Design at Barcelona Technology School. Within the group, I held the role of UI designer, being responsible for defining the visual style and interface design of the app.

The project followed the Design Sprint methodology to guide the ideation and prototyping process of the app.

We started by identifying and analyzing the main user problems. Once the core challenge was defined, we conducted in-depth research to better understand the context and real needs of the users. Only after this phase did we focus on devising possible solutions.

We then moved to the iterative phase; we developed several low- and medium-fidelity prototypes, testing them with real users to gather useful feedback and iterate quickly. After multiple rounds of validation and improvement, we moved on to designing the final high-fidelity interface in Figma

Catch-Ching is a thesis project carried out as a team during the Master's program in User Experience Design at Barcelona Technology School. Within the group, I held the role of UI designer, being responsible for defining the visual style and interface design of the app.

The project followed the Design Sprint methodology to guide the ideation and prototyping process of the app.

We started by identifying and analyzing the main user problems. Once the core challenge was defined, we conducted in-depth research to better understand the context and real needs of the users. Only after this phase did we focus on devising possible solutions.

We then moved to the iterative phase; we developed several low- and medium-fidelity prototypes, testing them with real users to gather useful feedback and iterate quickly. After multiple rounds of validation and improvement, we moved on to designing the final high-fidelity interface in Figma

Catch-Ching is a thesis project carried out as a team during the Master's program in User Experience Design at Barcelona Technology School. Within the group, I held the role of UI designer, being responsible for defining the visual style and interface design of the app.

The project followed the Design Sprint methodology to guide the ideation and prototyping process of the app.

We started by identifying and analyzing the main user problems. Once the core challenge was defined, we conducted in-depth research to better understand the context and real needs of the users. Only after this phase did we focus on devising possible solutions.

We then moved to the iterative phase; we developed several low- and medium-fidelity prototypes, testing them with real users to gather useful feedback and iterate quickly. After multiple rounds of validation and improvement, we moved on to designing the final high-fidelity interface in Figma

Client

University project

Year

2025

Goal

Stimulate a mindset change toward personal finance by helping users overcome mental barriers and adopt a more conscious, positive, growth-oriented approach

Stimulate a mindset change toward personal finance by helping users overcome mental barriers and adopt a more conscious, positive, growth-oriented approach

Stimulate a mindset change toward personal finance by helping users overcome mental barriers and adopt a more conscious, positive, growth-oriented approach

Contact

I welcome the opportunity to connect with you and discuss how my background aligns with your needs.

Please feel free to contact me through the contact you can get by pressing below:

I welcome the opportunity to connect with you and discuss how my background aligns with your needs.

Please feel free to contact me through the contact you can get by pressing below:

I welcome the opportunity to connect with you and discuss how my background aligns with your needs.

Please feel free to contact me through the contact you can get by pressing below:

Contact me ➔
Contact me ➔

©danielelepore